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NPC Generator

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Advanced [show]


Aldous Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is cut short with large spiked bangs in the front. His eyes are hazel and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Dyer, who enjoyed hunting, Aldous was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Philantrophist. Flaws: Shy, Fearful. Bonds: Rich, Nature, Job. Occupation: Courier

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Nibley, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 8 (-1)14 (+2)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Celestial, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Guy Clapham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and black handkerchief worn on his left side, and he perpetually has his club ready. His black hair is still thick. His half smiles and amber eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Scribe, his mother struggled to pay the bills. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Bonds: Attractive, Slave, Poor, Adventurer. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Guy Clapham, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1200 sp.


Social Check DCs


Roland Blythe, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an entirely brown suit with blue socks and a vest with buckled shoes. His clothes are grease stained in places. He keeps his long white hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Roland studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was granted druidic powers by his dying brother.

Motivation: He wants to get laid.

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Roland Blythe, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. Blue sapphire (600 gp). Carnelian (60 gp). Rock crystal (60 gp). 2 Antitoxin. 2 Thunderstones. 3 Alchemist’s fire.


Social Check DCs


Trey Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries rapiers. He has wavy silver hair. His eyes are gray and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Trey Denholm, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Patrick Ryland, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he typically wears blue cloth garments or leather armor. His moppish white hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered singing. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Gifted, Artistic. Bonds: Attractive, Military. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Patrick Ryland, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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