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Advanced [show]


Clerebold Gladstone, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is still thick. His thin eyebrows rest above his beady blue eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He would rather hide behind his crafts than deal with other people.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Artistic, Gifted. Flaws: Ugly, Racist, Shy. Bonds: Military. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Clerebold Gladstone, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)16 (+3) 17 (+3)11 (+0)
Skills Investigation +5, Stealth +5
Senses Passive Perception 13
Languages Common, Terran, Celestial, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. 1 Half-Plate.


Social Check DCs


Charles England, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has done his best to style his white hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 6 years old his parents immigrated from the south. Charles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Charles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Bonds: Rich, Job, Religious, Immigrant, Criminal record. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Charles England, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 15 (+2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Adelard Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is wearing colorful clothing, dressed as a Miller. His tied-back hair is silver. His blue eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Dyer, who enjoyed hunting, Adelard was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and to protect his home

Ideals: Fighting, Philantrophist. Bonds: Guardian, Nature, Family. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Adelard Whitby, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Dustin Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. He has moderate length auburn hair. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Dustin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his sister to traveling adventurers.

Ideals: Entrepeneur, Passionate, Persistence. Bonds: Family, Nature. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Dustin Winterbourne, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man wears a yellow shirt with thin black vertical stripes and white pants. He is bald on top and has large auburn tufts of hair around his ears. His hazel eyes peer out from beneath his Stetson yellow hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Professionalism, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Drogo Wellington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 2 Tanglefoot bags. 3 Thunderstones.


Social Check DCs

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