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NPC Generator

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Advanced [show]


Don Nash, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized ruby on his right hand. He wears his black hair up. His gray eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Don was born with his mother's beautiful face. Don was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Don Nash, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 5 (-3)15 (+2)
Skills Athletics +2, Insight -1
Senses Passive Perception 7
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Magnifying glass.


Social Check DCs


Gerard Wesley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is unkempt and raggedy. His gray unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Gardener, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother.

Ideals: Fighting. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Wesley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gilbert Darby, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. He has moderate length brown hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Mentor, Immigrant. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Darby, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)8 (-1) 10 (+0)15 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Alton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a rose on it. His moppish brown hair is in a traditional bowl cut. His thin eyebrows rest above his beady brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Military. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Bertram Alton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)15 (+2) 9 (-1)18 (+4)
Skills Deception +6, History +4
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Trey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries with him a set of ceremonial daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He is content.

Ideals: Fighting. Flaws: Racist, Mundane. Bonds: Criminal record, Debt. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Thorpe, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Athletics +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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