Drogo Jacobs, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a red armored body suit, with a simple white line shooting up and back down. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His gray eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Extrovert. Bonds: Immigrant, Attractive, Rich. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Black opal (600 gp). Star rose quartz (60 gp). Deep green spinel (140 gp). Star ruby (600 gp).
Anthony Shipley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and is wearing a long, violet cloak. His left hand appears badly burned and disfigured. He has a long red beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Anthony lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of his son; and he is greedy
Bonds: Job, In love, Family, Has a crush, Rich. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp.
Don Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. His red hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Don took refuge in the old dungeon and found the beat up trident and armor he uses now. He then took over the family business and is one of the better Dyer for hire.
Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Freshwater pearl (15 gp). Black pearl (300 gp). Alexandrite (300 gp).
Simon Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and very much looks the part of a Engraver. He has a small bristly mustache and wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.
History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He then took over the family business and is one of the better Engraver for hire.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
Possessions: 200 gp.
Lewis Atherton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears tight fighting clothing, which leaves very little to the imagination. His black hair has been sun bleached extensively. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Lewis was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter
Ideals: Fighting, Gifted. Flaws: Addict, Selfish. Bonds: Military. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!