Alexandre Birkenhead, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears silk and lounges about seductively. With bright blonde hair and a scraggly beard. He has gleaming, smiling blue eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.
History: The child of a Barkeep, who enjoyed hunting, Alexandre was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: Someone believes him a fraud; and he doesn't get along with people that don't share his tastes
Flaws: Secretive, Addict. Bonds: Attractive, Nature. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Moonstone (70 gp). Star rose quartz (70 gp). Lapis lazuli (16 gp).
Randal Cason, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Sold as a small child to a wizard, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Apothecary again; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Philantrophist. Bonds: Attractive, Mentor, Adventurer, Job. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. White pearl (130 gp). Sardonyx (40 gp). White pearl (130 gp). 4 Tanglefoot bags. 4 Tanglefoot bags. 4 Smokesticks.
Roger Remington, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting brown shirt and pants, and is pretty ugly. His brown hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bellfounder
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Silver comb with moonstones (800 gp). Cloth of gold vestments (150 gp).
Wymar Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, white, dusty cloak. He has silver hair. His eyes are amber and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.
History: The child of northern immigrants he idolized his mother. Wymar was born on a far northern forest where he grew up under the tutelage of his mother, an expert Sculptor. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.
Motivation: He wants revenge against goblins; and he's repulsed by the pc
Flaws: Antagonistic, Selfish. Bonds: Immigrant, Family, Enemies. Occupation: Sculptor
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 sp.
Godfrey Morton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears light armors faded through time and improper care. His golden hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Engraver in town.
History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 10 years.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Athletic, Impeccable. Bonds: Job, Adventurer. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3200 sp. 1 Smokesticks. 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
