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NPC Generator

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Advanced [show]


Trey Melancon, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His moppish black hair is in a traditional bowl cut. This blue eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He was granted martial powers by his dying sister.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Trey Melancon, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)17 (+3) 17 (+3)11 (+0)
Skills Performance +2, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anthony Morley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a small toy that he constantly fidgets with.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Anthony has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep.

Flaws: Antagonistic, Addict, Disease, Insomniac. Bonds: Attractive. Occupation: Cook

Voice: Jamaican accent

Attributes [hide]

Anthony Morley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)7 (-2) 14 (+2)12 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anthony Altham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a custom-built plate barding that's adorned with red lining and desert motifs. His right leg appears badly burned and disfigured. He has a chestnut handlebar mustache and slicked back chestnut hair. He has gleaming, smiling green eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Racist, Antagonistic. Bonds: Mentor. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Anthony Altham, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)9 (-1) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Light steel shield.


Social Check DCs


Cory Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Gardener. He wears a colorful flower in his golden hair. His hazel eyes lackadaisically let the world flow into them.

Personality: This man loves singing and to teach people singing more than just about anything. He also is a firm believer in the manly ideal.

History: When he was but 5 years old his parents immigrated from the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Immigrant, Family, Criminal record. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Cory Barton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 15 (+2)17 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Norman Brixton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He sports a flattop hair cut. His eyes are likewise brown.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Ideals: Fighting, Extrovert, Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Brixton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs

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