Reynard Wallace, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the four houses of cards around his neck, and a crossbow on his belt. His black hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of eastern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father
Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1600 sp.
Clerebold Dudley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears just a white suit. He has shaved his head bald. His eyes are hazel.
Personality: Clerebold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He has never given up on his dancing dream.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Flaws: Selfish, Greedy. Bonds: Rich, Adventurer. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 sp. Golden yellow topaz (1000 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.
Don Branson, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. He keeps his auburn hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them
History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A rival would like him out of the picture; and several ex partners dislike his way of doing things and want revenge
Flaws: Addict, Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Jet (100 gp). Golden yellow topaz (600 gp).
Hunter Wharton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Bounty Hunter business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: Wants to work out more often; and to be a herbalist again
Ideals: Fighting, Athletic, Gifted. Flaws: Disease. Bonds: Job, Nature. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Gomory Melancon, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern man wears many layers of old clothing at all times. He has dyed his greying white hair a little too much giving a sharp white color. He has amber eyes and a white hat with a yellow feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gomory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Poor, In love, Immigrant. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 17 (+3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Druidic, Infernal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
Possessions: 14000 sp.
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