Aldous Nash, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear white clothing when he does not wear armor. His auburn hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Hunter business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Adventurer. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1300 sp.
Tim Barton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear brown clothing when he does not wear armor. He has a black handlebar mustache and slicked back black hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane. Bonds: Attractive, In love, Adventurer, Criminal record, Military. Occupation: Bounty Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Cory Reid, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his white robe. He carries with him a set of pickaxes on his belt, each one with a sapphire on the hilt. He has a silver handlebar mustache and slicked back silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Sailor profession.
History: The child of a Sailor, who enjoyed hunting, Cory was taken on many hunting expeditions. His childhood dream was to be a Sailor, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Roland Preston, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is typically in his Ploughman uniform. He is tall, broad shouldered and powerfully built. He is bald on top and has large red tufts of hair around his ears. His thin eyebrows rest above his beady amber eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He then took over the family business and is one of the better Ploughman for hire.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Ploughman
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gunter Payton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with small hat. His long white hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born at the edge of vast forest. He has had some formal music training, and achieved minor success. He has since lost track of the people in his past.
Motivation: He feels the way he acts is they only way to get by in the world; and regain custody of his daughter
Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Family, Nature. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
