Balimaar Wharton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey armored body suit, with a simple green line shooting up and back down, and is pretty ugly. With a patchy red beard and wild red hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.
History: Balimaar hails from a village terrorized by brigands. In his 15th year, his parents were killed by a brigands raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Enemies. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Anselm Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with tan highlights, and long black pants that bunch up around his shoes. He carries a battered monstrous two handed axe and tarnished kukri as well. He has done his best to style his white hair to look like a famous performer. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Justin Hallewell, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he very much looks the part of a Bounty Hunter, and is pretty ugly. He has a very tight haircut. His eyes are violet and beady.
Personality: Calm and collected, he is a well trained Bounty Hunter. He is a ruthless business man, a trait he acquired from his father.
History: Justin was born in the east. At a young age he loved to build and create. A gifted student he started as a Carpenter, but he got bored and became a Bounty Hunter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Carpenter again.
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Disease. Bonds: Job. Occupation: Bounty Hunter
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Balimaar Redfield, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He sports white clothing, slightly heavier than average wear. His hair, while still mostly chestnut, has prominent grey streaks. His ears are large.
Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Chad Spalding, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.
History: Born in the east his family was never financially stable. When Chad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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