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NPC Generator

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Advanced [show]


Gerard Kitchur, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His black hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Gerard studied abroad. His druidic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting, Gifted, Justice. Flaws: Fearful. Bonds: Attractive. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Gerard Kitchur, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)15 (+2) 13 (+1)18 (+4)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His gray unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful slaver made him what he is. He moved from fad to fad and when he turned 15 he discovered singing. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he has a crush on the local navigator

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Has a crush, Mentor. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Gerard Barney, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Wymar Thornton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He dresses in brown turtlenecks beneath a pastel coat with blue slacks. His hair is brown and curly. His eyes are a pleasant violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: Wymar hails from a village terrorized by giants. His necromantic abilities were realized during a raid on his village. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Thornton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nicholas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears brown leather gloves, a brown jacket, and tight pants. He wears a colorful flower in his white hair. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Nicholas was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: He feels threatened by others.

Ideals: Joker. Flaws: Fearful. Bonds: Attractive. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Nicholas Winterbourne, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 18 (+4)6 (-2)
Skills Athletics +3, Religion +3
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Randal Ashton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin tan vertical stripes and blue pants, and sports empty pouches on his belt. He has moderate length auburn hair. He tend to wears goggles to shield his eyes.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He got into the Carter business at a young age. He was taken from his home at a very young age. He became a Carter soon after.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Flaws: Depressed, Lazy. Bonds: Job, Slave, Religious. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Randal Ashton, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs

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