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NPC Generator

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Advanced [show]


Dustin Webley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear grey tank tops with tan pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. This amber eyed easterner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His spouse's relatives view him with great suspicion; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Bonds: Nature, Criminal record, Family. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Dustin Webley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 4 Smokesticks.


Social Check DCs


Guy Cromwell, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tan wide-brimmed hat and tan clothes. He is an epitome of beauty. He has moderate length black hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He plays an instrument quite well.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Further expansion of business; and many drow want him driven away

Ideals: Artistic. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Guy Cromwell, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp. 2 Thunderstones.


Social Check DCs


Ernest Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His silver hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Ernest Yeardley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Alby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. With bright brown hair and a scraggly beard. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Mortician profession.

History: Born in the north to a Painter, Gerard learned a great deal about his mother's area of expertise. A few years later when the east was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Sensitive. Bonds: Poor, Job, Immigrant, Family. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Alby, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Thunderstones.


Social Check DCs


Godfrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears just a brown suit. His clothes are grease stained in places. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his father.

History: Godfrey was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic, Entrepeneur. Bonds: Poor, Immigrant, Job. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Eastoft, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)15 (+2) 8 (-1)17 (+3)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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