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NPC Generator

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Advanced [show]


Alex Altham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears skinny pants and wears a grey and blue robe with the hood down. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful slaver made him what he is. Cursed with lycanthropy at a very young age, Alex has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Professionalism. Flaws: Disease. Bonds: Adventurer, Mentor. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Alex Altham, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Frederick Clifford, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a blue and black robe with the hood down. He keeps his auburn hair in a pixie cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He now mingles about in high society.

Motivation: Sabotage a competitor; and expand his business

Ideals: Optimist. Flaws: Disease. Bonds: Job, Rich. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Frederick Clifford, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 4 (-3)14 (+2) 17 (+3)12 (+1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Smoky quartz (60 gp). Smoky quartz (60 gp).


Social Check DCs


Shane Stapleton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He has done his best to style his chestnut hair to look like a famous performer. His amber eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: A powerful necromancer made him what he is. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has achieved small success as a Adventurer.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Mentor, Job. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Shane Stapleton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Adelard Kelsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a brown costume with the symbols of luck on his torso. His right leg appears badly burned and disfigured. He wears his golden hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.

History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 15 years.

Motivation: He wants nothing more than to rejoin the army.

Bonds: Job, Attractive, Military, Religious. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Adelard Kelsey, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)5 (-3) 17 (+3)15 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ralf Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is generally shirtless and showing off his tattooed chest. His hair is blonde and curly. His thin eyebrows rest above his beady hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Ralf Yeardley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 12000 cp. 1 Chain shirt. 1 Breastplate. 1 Chain shirt.


Social Check DCs

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