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Alexandre Shelby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a white cloak and cross-gartered black stockings. His moppish brown hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a goblins raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Fighting. Flaws: Ugly. Bonds: Military, Religious, Enemies. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Alexandre Shelby, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)10 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kody Charlton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a large brown jacket. His whole body is exceptionally muscular. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Justice, Logical. Bonds: Immigrant, Religious, Rich, Adventurer. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Kody Charlton, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Charles Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, green cloak. His golden hair is lengthy and is close to two feet long. He has several tiny amber earrings on each ear.

Personality: He is mildly Human supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Racist, Disease, Secretive. Bonds: Rich, Family. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Charles Barton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Godfrey Milton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His long auburn hair reaches down to his waist. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Nothing but the best is good enough for him; and to find somewhere to settle down

Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Godfrey Milton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 8 (-1)14 (+2)
Skills Stealth +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gunter Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Gunter Tickle, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Old masterpiece painting (500 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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