Solomon Byron, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants. His long red hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Solomon studied abroad. His first spouse was a Scribe, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.
Motivation: An old rival family wants him found; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Shy, Addict. Bonds: Family. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Frederick Hackney, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly white, has prominent grey streaks. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. Like his father and his brother before him, after school he went straight into learning to become a Detective. He has achieved small success as a Detective.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Flaws: Secretive. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Miles Brixton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright green suits and hats. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Miles lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Athletic. Bonds: Guardian, Religious, Family, Military. Occupation: Herbalist
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
Everard Webley, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He tends to wear a large green jacket. His hair is short and auburn. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Everard studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer, Criminal record. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +7
Possessions: 4000 sp. Onyx (40 gp). Rose (40 gp). Black pearl (1100 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item.
Manfred Moreno, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is kept up in a ponytail inside a Stetson hat. His brown eyes peer out from beneath his Stetson black hat.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his sister; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Slave, Family. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1500 sp. 1 Chain shirt. 1 Darkwood Shield.
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