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NPC Generator

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Advanced [show]


Clerebold Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is long and golden with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Guardian, Rich. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Clerebold Stratford, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Robert Kensley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His brown hair has been sun bleached extensively. His eyes are a pleasant violet.

Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Artistic, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Robert Kensley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Gerard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a tan coat over a yellow low-cut shirt, and a broad hat upon his head. He keeps his long chestnut hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Carter, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Stansfield, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)16 (+3) 13 (+1)10 (+0)
Skills Nature +5, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Trym Winthrop, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is an epitome of beauty. He wears his golden hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: Trym was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Gifted, Persistence. Bonds: Attractive, Family, Nature. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Trym Winthrop, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Half-Plate. 1 Banded mail.


Social Check DCs


Everard Marlee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His golden hair is kept up in a ponytail inside a deerstalker hat. His gray eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Someone believes him a fraud.

Flaws: Insane. Bonds: Attractive, Immigrant, Enemies, Criminal record. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Everard Marlee, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)9 (-1) 11 (+0)13 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Masterwork Common Melee.


Social Check DCs

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