Theobald Copeland, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He has a moderate pudge and is not very fit. He keeps his white hair in a pixie cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion
Flaws: Addict, Antagonistic. Bonds: Rich, Adventurer, Religious. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 3 (-4) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Gerard Marleigh, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. His black hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Layabout mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 12000 cp. 4 Holy water.
Roland Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in earthy colors with a grey and yellow handkerchief worn on his left side. His hair is greying and his face has many wrinkles. This hazel eyed southerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well
Ideals: Optimist, Gifted, Impeccable. Flaws: Ugly, Shy. Bonds: Family. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Masterwork manacles.
Cory Nibley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is unkempt and raggedy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the south. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp.
Don Wheatley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is blonde, silky, and of moderate length. His eyes are violet and catlike.
Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.
History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Shy, Addict. Bonds: Rich, Attractive, Nature. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 4 Holy water.
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