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NPC Generator

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Advanced [show]


Roger Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is cut close to his head. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: To clean up the streets; and he has money and likes to spend it

Flaws: Depressed, Lazy. Bonds: Rich, Nature, Guardian. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Roger Ainsley, Male Human Fighter 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills Arcana +2, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears pastel painted combat armor at almost all times. His whole body is exceptionally muscular. He wears his golden hair up. He has several tiny topaz earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the north, certain he would find work there.

Motivation: To clean up the streets; and money/treasure

Ideals: Disciplined. Flaws: Addict. Bonds: Immigrant, Rich. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Balimaar Chatham, Male Human Fighter 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)10 (+0) 19 (+4)15 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


Robert Skelton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears green cloth garments or leather armor and is in decent physical shape. His long black hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Insane. Bonds: Enemies, Slave, Adventurer. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Robert Skelton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trey Yardley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear grey tank tops with red pants. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Trey will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trey is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Body Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and to find somewhere to settle down

Ideals: Extrovert, Justice. Flaws: Mundane. Bonds: Immigrant, Family. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Trey Yardley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Copeland, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright violet suits and hats. He keeps his golden hair in a pixie cut. He wears an eyepatch.

Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Racist, Antagonistic, Secretive. Bonds: Nature, Military. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Guy Copeland, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)16 (+3) 9 (-1)15 (+2)
Skills Arcana +5, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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