Clerebold Sherwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a well pressed and immaculate suit (or dress). His chestnut hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.
History: He was born in the north, but his parents moved at a very young age to the south. Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Bookbinder soon after.
Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army
Bonds: Criminal record, Military, Immigrant, Job. Occupation: Bookbinder
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 20 pp.
Dean Blythe, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear blue clothing when he does not wear armor. He keeps his golden hair in a flapper bob. His blue eyes are passionate and lively.
Personality: Dean is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Beggar business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Beggar for the past few years.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Ideals: Logical, Fighting. Flaws: Depressed. Bonds: Job, Debt. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 300 gp. Golden yellow topaz (500 gp).
Dustin Clayden, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a black suit, blue shirt, and yellow tie. He sports a long auburn beard, and similarly colored long hair. He has amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born into a rich family. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Dustin began to lead the lost caravan. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Banded mail. 1 Chain shirt. 1 Half-Plate.
Aldous Kent, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears bulky violet painted plate armor. He has a hunchback. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Shy. Bonds: Enemies, Poor, Adventurer. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
Thomas Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. His black hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can't help but pocket interesting objects he comes across
History: Born in the west his family was never financially stable. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Cook
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
