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Advanced [show]


Theobald Eastoft, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Beggar does. His tied-back hair is silver. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Baker, but he got bored and became a Beggar. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Flaws: Addict, Mundane. Bonds: Job, Immigrant, Family. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Theobald Eastoft, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Trey Breeden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in violet turtlenecks beneath a brown coat with green slacks. His hair is black and very short. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a ruthless business man, a trait he acquired from his father.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Justice, Entrepeneur. Bonds: Poor, Criminal record, Family. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Trey Breeden, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)16 (+3) 9 (-1)14 (+2)
Skills Arcana +5, Stealth +3
Senses Passive Perception 9
Languages Common, Undercommon, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Springfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His chestnut hair is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Drogo was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Springfield, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Anselm Tattersall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. With bright black hair and a scraggly beard. This green eyed westerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up whip and armor he uses now. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich, Nature. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Anselm Tattersall, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 13 (+1)9 (-1)
Skills Investigation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Breastplate. 1 Breastplate.


Social Check DCs


Gilbert Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of rapiers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His white hair is slicked back into a classic pompadour. This blue eyed easterner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: He was raised in a desert tribe. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Opinionated, Professionalism. Bonds: Poor, Nature. Occupation: Scribe

Voice: Jittery and nervous

Attributes [hide]

Gilbert Hallewell, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)13 (+1) 7 (-2)13 (+1)
Skills Perception +0, Performance +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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