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NPC Generator

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Advanced [show]


Alex Churchill, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His hair is blonde, silky, and of moderate length. His eyes are hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: A powerful wizard made him what he is. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Persistence. Bonds: Attractive, Mentor, Nature. Occupation: Knight

Voice: Stutters

Attributes [hide]

Alex Churchill, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)17 (+3) 8 (-1)13 (+1)
Skills Insight +1, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. When Peter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Antagonistic, Secretive. Bonds: Adventurer, Military, Rich. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Peter Remington, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 9 (-1)18 (+4)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


John Westcott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely white suit with red socks and a vest with buckled shoes. His moppish brown hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Flaws: Insomniac, Fearful. Bonds: Attractive, Military, Immigrant. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

John Westcott, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears rags and sports a simple walking cane. His black hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Solomon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the south. Solomon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He struck the Baker job and began his own company from there.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Philantrophist. Bonds: Poor, Religious, Job, Enemies. Occupation: Baker

Voice: Nasally tone

Attributes [hide]

Solomon Graeme, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 3 (-4)8 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1100 sp. Lapis lazuli (5 gp). Coral (50 gp). Azurite (5 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He keeps his brown hair in a flapper bob. His eyes are likewise violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: Shane was born the youngest of three triplets. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Racist, Fearful. Bonds: Poor, Family. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Blankley, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 800 gp.


Social Check DCs

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