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NPC Generator

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Advanced [show]


Hugh Tenley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large green mantle and cape that has been intricately interwoven into his yellow robe, and is pretty ugly. His golden hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Hugh studied abroad. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Hugh Tenley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Deception +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Tim Clare, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear grey pants and tee shirts. His brown hair is still thick. His eyes are likewise hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Armorer, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tim. Recently he has begun working with bootleggers and crooks.

Motivation: To end his boredom; and he is content

Ideals: Logical. Flaws: Selfish, Mundane. Bonds: Poor, Criminal record. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Tim Clare, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 16 (+3)11 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. Silver comb with moonstones (900 gp). Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Home, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He usually wears his brown robe and has his flail always slung over his shoulder. With bright auburn hair and a scraggly beard. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Reynard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic. Bonds: Religious, Military, Poor, Immigrant. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Reynard Home, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Springfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears white cloth garments or leather armor. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Shepherd business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Job. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Anselm Springfield, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)14 (+2) 12 (+1)12 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerald Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He prefers to wear flannel. His moppish golden hair is in a traditional bowl cut. His eyes are likewise brown.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: When he was but 6 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.

Motivation: Wants a kiss; and a rival would like him out of the picture

Bonds: Criminal record, Attractive, Immigrant, Has a crush. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Thackeray, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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