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NPC Generator

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Advanced [show]


Bertram Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. He wears his blonde hair down. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Bertram will drive conversation. He invites people to come help in his community garden.

History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and an old rival family wants him found

Ideals: Extrovert, Philantrophist, Fighting. Bonds: Attractive, Mentor. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Bertram Kenley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. Silver pearl (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Barney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He tends to wear a large black jacket. His hair is black and very short. He has several tiny aquamarine earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Interpreter for hire.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Bertram Barney, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Miles Hadleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is silver and very short. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of drow; and many drow want him driven away

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Miles Hadleigh, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aldous Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of magic around his neck, and a sickle on his belt. His hair is red, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Windsor, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his blonde hair up in a very large beehive style do. He has a dull look in his amber eyes.

Personality: Cory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich southern family. Cory was born on a far southern plains where he grew up under the tutelage of his father, an expert Mortician. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and money/treasure

Ideals: Disciplined, Philantrophist. Flaws: Shy, Fearful. Bonds: Rich, Immigrant. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Cory Garrick, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Silver pearl (40 gp).


Social Check DCs

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