Ralf Clinton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ralf hails from a village terrorized by orcs. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Ralf began to lead the lost caravan. He hasn't been sleeping well lately.
Motivation: Many orcs want him driven away.
Ideals: Philantrophist, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Enemies. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Roger Preston, Male Human [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his mace. His hair is cut close to his head. His hazel eyes dart from person to person.
Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He has achieved small success as a Mortician.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 500 sp.
Bertram Reid, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His half smiles and brown eyes are beguiling and draw you in.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of western immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Joker. Bonds: Attractive, Slave, Immigrant. Occupation: Banker
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2300 sp. Brown-green garnet (160 gp). 4 Thunderstones. 1 Holy water.
Hugh Brixton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. His hair is always cut to a buzz. His eyes are a pleasant violet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of goblins once and for all.
History: Hugh was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the large cave and found the beat up hammer and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Slave Trader
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
Possessions: 500 gp. Rose (40 gp). Azurite (10 gp). Alexandrite (700 gp). 1 Minor magic item.
Dustin Sherwood, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is cut short. His eyes are gray and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. In his 12th year, his parents were killed by a dire rats raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He became a Carpenter soon after.
Motivation: Revenge; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Bonds: Adventurer, Enemies, Job. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 6 (-2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
