Gilbert Windsor, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gilbert was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his sister's freedom.
Motivation: He has passion for adventuring and risk; and regain custody of his daughter
Ideals: Optimist, Entrepeneur. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Superior lock.
Solomon Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to share knowledge with the world
Ideals: Opinionated, Logical. Bonds: Immigrant, Enemies. Occupation: Bather
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Percival Shelley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: Percival is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Depressed. Bonds: Poor, Attractive. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Lapis lazuli (11 gp). 1 Simple lock. 1 Good lock. 1 Superior lock.
Peter Kimberly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears green cloth garments or leather armor. He has a long chestnut beard with little hanging trinkets. His eyes are likewise brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Unemployed, his mother struggled to pay the bills. He dropped out of school before completing his studies. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5
Possessions: 100 gp.
Gerald Riley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple red robe with brown stripes complete with hood. His white hair and beard is wavy and long. His violet eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered painting. He struck the Knight job and began his own company from there.
Motivation: His religion dominates his actions; and sabotage a competitor
Ideals: Joker, Artistic. Bonds: Military, Job, Religious. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
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