Manfred Ryley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. With bright golden hair and a scraggly beard. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 20 pp.
Hubert Ansley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in a clean white cloak covering his clean studded leather. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Barber profession.
History: Born in the south his family was never financially stable. He helped his father out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Poor. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +4
Possessions: 200 gp. A pair of silk slippers encrusted with tiny pearls. (90 gp).
Odo Royal, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black costume with the symbols of the sun god on his torso. His blonde hair is slicked back into a classic pompadour. His hazel eyes peer out from beneath his small black hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Odo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 15000 cp. A miniature golden chest with tiny emeralds lining the top (50 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).
Anthony Shelly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Glassblower uniform. His tied-back hair is chestnut. His eyes are likewise gray.
Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born to a Performer, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Glassblower job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Glassblower
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
Wymar Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His gray eyes dart from person to person.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge
Flaws: Forgetful, Disease. Bonds: Enemies, Attractive. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Jade (40 gp).
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