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Advanced [show]


Dean Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan cloak and cross-gartered white stockings. He has golden hair. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dean took refuge in the large cave and found the beat up pickaxe and armor he uses now. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Birkenhead, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 16 (+3)9 (-1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 16000 cp.


Social Check DCs


Ralf Kendall, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He sports a long blonde beard, and similarly colored long hair. His hazel eyes dart from person to person.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Ralf lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Optimist. Bonds: Attractive, In love, Family. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Ralf Kendall, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. Blue quartz (14 gp). Jade (150 gp). Hematite (14 gp). 3 Acid flasks. 1 Everburning torch.


Social Check DCs


Theodoric Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat, and he perpetually has his hand crossbow ready. His golden hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Theodoric hails from a village terrorized by dire rats. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Nature, Enemies. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theodoric Brixton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 80 pp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp).


Social Check DCs


Peter Benson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. His long chestnut hair reaches down to his waist. He has gleaming, smiling blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now spends his time doing works of charity.

Motivation: Revenge.

Ideals: Persistence, Philantrophist, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Peter Benson, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)9 (-1) 13 (+1)9 (-1)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Henry Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a brown feathered hat and brown clothes, and he perpetually has his morningstar ready. His hair is long and auburn with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in morningstar use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Henry Beckwith, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)18 (+4) 13 (+1)13 (+1)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Infernal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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