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NPC Generator

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Advanced [show]


Ernest Stanley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a brown and tan handkerchief worn on his right side. He wears a colorful flower in his black hair. His gray eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north. After coming to the age of reason, Ernest took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Attractive, Adventurer, In love. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Ernest Stanley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Roger Stanford, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. He has styled his red hair well, parting it to the left. He wears an eyepatch.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Body Guard, but he got bored and became a Detective. He then took over the family business and is one of the better Detective for hire.

Motivation: Sabotage a competitor; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Roger Stanford, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Athletics +0, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 10 pp. 1 Good lock. 1 Superior lock.


Social Check DCs


Dustin Conway, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He has a large grey mantle and cape that has been intricately interwoven into his blue robe. He has wavy red hair. This hazel eyed westerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his mother. Dustin was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Fighting, Philantrophist. Bonds: Religious, Guardian. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Dustin Conway, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 10 (+0)7 (-2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp. 1 Buckler.


Social Check DCs


John Carlisle, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears professional attire. His red hair is smooth and relatively long. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of goblins

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

John Carlisle, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, pastel shirt, and blue tie. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Justice. Flaws: Antagonistic. Bonds: Military, Adventurer, Rich. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Trym Marlee, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)17 (+3) 17 (+3)10 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 34000 sp.


Social Check DCs

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