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Advanced [show]


Peter Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has dyed his greying golden hair a little too much giving a sharp golden color. His violet eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Peter was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and balancing his hectic life and new tailor responsibilities is difficult

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Job, Family. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Peter Anderton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Roland Cotton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Locksmith, and carries glaives. His golden hair is styled in orderly dreadlocks. He is baby faced.

Personality: Eccentric and domineering, Roland will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Locksmith soon after.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Job, Rich. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Roland Cotton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)10 (+0) 18 (+4)18 (+4)
Skills Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 2500 sp. Peridot (60 gp). Rock crystal (60 gp). Banded agate (9 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Stansfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy chestnut hair. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Dyer business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. He inherited the family business which he has now maintained for 5 years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and meet up once more with his childhood friend

Flaws: PTSD. Bonds: Rich, Job, Adventurer. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Robert Stansfield, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)14 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp. Sardonyx (50 gp). Iolite (50 gp). Hematite (12 gp).


Social Check DCs


Trym Oakes, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Guard for hire.

Motivation: To be a Detective again.

Flaws: Ugly, Addict, Shy. Bonds: Job. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Trym Oakes, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Animal Handling +1, Nature +5
Senses Passive Perception 9
Languages Common, Gnoll, Draconic, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Hematite (15 gp). Rhodochrosite (15 gp).


Social Check DCs


Theobald Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He has no hair. He has amber eyes.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Fortune-teller, but he got bored and became a Sellsword. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Ugly, Insane, Impulsive. Bonds: Poor, Job. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Theobald Graeme, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 15000 cp.


Social Check DCs

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