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NPC Generator

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Advanced [show]


Wymar Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with grey and black striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly longbows and sickles. His hair is blonde and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Wymar was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Wymar Wentworth, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)7 (-2)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp. Emerald (900 gp).


Social Check DCs


Robert Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His head has been shaved. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Robert Ramsey, Male Human Fighter 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)16 (+3) 15 (+2)12 (+1)
Skills Performance +4, Religion +6
Senses Passive Perception 12
Languages Common, Auran, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theobald Merton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His tied-back hair is blonde. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. He worked as a nervous Laborer and found it very stressful. He now mingles about in high society.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Forgetful. Bonds: Guardian, Rich, Job, Criminal record. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Theobald Merton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 7 (-2)11 (+0)
Skills Nature +4, Survival +0
Senses Passive Perception 8
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Shield.


Social Check DCs


Frederick Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and to end his boredom

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Immigrant, Military. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Frederick Gyula, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)9 (-1) 17 (+3)14 (+2)
Skills Acrobatics +6, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +1

Possessions: 400 gp. Eye agate (11 gp). Red spinel (90 gp). Black pearl (700 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Barclay, Male Human [Permalink]

Personal [hide]

Description: This eastern man is well dressed, constantly wearing a black suit, blue shirt, and tan tie. His clothes are grease stained in places. He wears his silver hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of gnolls once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To find somewhere to settle down.

Flaws: Antagonistic, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Miles Barclay, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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