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NPC Generator

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Advanced [show]


Hubert Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His black hair is smooth and relatively long. His eyes are a pleasant hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.

Motivation: He desires power and/or immortality; and marry his brother to traveling adventurers

Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Immigrant, Family, Adventurer. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Hubert Hayden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Jade (90 gp). Malachite (10 gp).


Social Check DCs


Godfrey Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in white turtlenecks beneath a violet coat with grey slacks. His golden hair is lengthy. His fierce brown eyes like to dwell on things.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Godfrey has worked very hard to control his curse. During his travels, Godfrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Godfrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Godfrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Godfrey Coombs, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Robert Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a green scarf. With a patchy brown beard and wild brown hair. His green eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Emotional, Antagonistic. Bonds: Military, Family. Occupation: Bookbinder

Voice: Thin and wheezing

Attributes [hide]

Robert Barlow, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)18 (+4) 13 (+1)13 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Cory Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears black cloth garments or leather armor. He keeps his red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He works hard and plays hard.

History: He got into the Brewer business at a young age. He has had some formal writing training, and achieved minor success. He became a Brewer soon after.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Impulsive, Hedonist. Bonds: Job, Family. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Cory Tinley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 6 (-2)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roger Stanley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a grey collared shirt and yellow pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, marred by chocolates. His brown hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered west to less war torn lands. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Family, Rich. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Roger Stanley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)12 (+1) 6 (-2)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1200 sp. Amethyst (100 gp). Amethyst (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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