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Advanced [show]


Heward Hamilton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Barkeep. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy golden hair. His eyes are violet.

Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south to a Barkeep, Heward learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated. Bonds: Job, Attractive, Adventurer. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Heward Hamilton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)18 (+4) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +6
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp).


Social Check DCs


Bernard Tindall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of a Merchant, who enjoyed hunting, Bernard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bernard took refuge in the large cave and found the beat up mace and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Flaws: Ugly, Disease. Bonds: Rich, Family, Nature. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Bernard Tindall, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 8 (-1)11 (+0)
Skills Investigation +5, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Marston, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. His chestnut hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: The child of eastern immigrants he idolized his mother. After coming to the age of reason, Gilbert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Gilbert Marston, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 7000 cp. 1 Darkwood Buckler. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Percival Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He keeps his blonde hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Percival will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Athletic, Extrovert, Persistence. Bonds: Attractive, Rich, Job. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Percival Clayton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Frederick Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears silk and lounges about seductively. He wears his brown hair down. He is very pretty but has cold, dead eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his father was called into army service. In his 10th year, his parents were killed by a goblins raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Military, Enemies. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Frederick Blackwood, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)11 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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