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NPC Generator

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Advanced [show]


Roger Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large violet jacket. His black hair is still thick. His fierce violet eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Roger was born on a far northern mountains where he grew up under the tutelage of his father, an expert Knight. He's also a talented Server, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Joker, Philantrophist. Flaws: Greedy. Bonds: Immigrant, Religious, Job. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Roger Kelsey, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Diggory Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is smooth and relatively long. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. Diggory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Diggory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Criminal record. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Diggory Ramsey, Male Human Fighter 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Red garnet (60 gp). 1 Healer’s kit. 1 Small steel mirror. 1 Magnifying glass.


Social Check DCs


Henry Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear brown pants and tee shirts. His auburn hair has been sun bleached extensively. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and to clean up the streets

Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record, Guardian. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Henry Barlow, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)13 (+1) 8 (-1)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy wooden shield.


Social Check DCs


Alex Denholm, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear flannel. He has a blonde handlebar mustache and slicked back blonde hair. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. He was granted druidic powers by his dying brother.

Motivation: Retire the richest man in the north.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Alex Denholm, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anthony Payton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His golden hair is slicked back into a classic pompadour. His eyes are blue and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them

History: Anthony was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Anthony Payton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Breastplate.


Social Check DCs

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