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NPC Generator

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Advanced [show]


Bertram Nibley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears bulky black painted plate armor. He is an epitome of beauty. He sports a flattop hair cut. His brown eyes peer out from beneath his small black hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Assassin, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, In love, Family. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Bertram Nibley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Brass mug with jade inlays (200 gp). 1 Crowbar. 1 Simple lock. 1 Silk rope.


Social Check DCs


Simon Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a tan suit. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Simon Mitchell, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)6 (-2) 13 (+1)16 (+3)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bertram Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a yellow coat over a tan low-cut shirt, and a broad hat upon his head and is in decent physical shape. His silver hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are brown.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: He was born at the edge of vast desert. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better kind of golem.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Optimist. Bonds: Adventurer, Nature, Slave, Criminal record. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Wordsworth, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp.


Social Check DCs


Bertram Whitby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a blue and red robe with the hood down. He wears a feathered hat to cover his moderate length chestnut hair. His eyes are gray and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Artistic, Entrepeneur. Flaws: Shy, Disease. Bonds: Family. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Whitby, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Moonstone (60 gp). Freshwater pearl (9 gp). Onyx (60 gp).


Social Check DCs


Anselm Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Ploughman profession.

History: Born in the east to a Shepherd, Anselm learned a great deal about his father's area of expertise. A freak accident while working with his Ploughman father left him crippled. He has worked as a Shepherd like his father before him.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Fighting, Athletic, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Bradley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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