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NPC Generator

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Advanced [show]


Geoffrey Hailey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a weathered and beat up set of banded mail beneath an oversized grey coat. He wears his golden hair up in a very large beehive style do. He has several tiny ruby earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Artistic. Bonds: Rich, Family, Attractive. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Geoffrey Hailey, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and blonde. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and he feels kind of lost in life

Flaws: Ugly, Depressed, Hedonist. Bonds: Poor. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

John Brandon, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)17 (+3) 11 (+0)7 (-2)
Skills Nature +5, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Roger Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a brown and pastel handkerchief worn on his left side. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He is a Succubi in disguise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Logical. Flaws: Ugly, Shy, Fearful. Bonds: Adventurer. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Roger Hampton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)10 (+0) 7 (-2)9 (-1)
Skills Acrobatics +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. Hematite (11 gp). Silver pearl (120 gp). Silver pearl (120 gp). 1 Small steel mirror. 1 Bullseye lantern.


Social Check DCs


Gerard Atterton, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey costume with the symbols of death on his torso. He has a penchant for wearing a ring with an oversized opal on his right hand. His long red hair is drawn into a two foot long braid. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich eastern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Gerard Atterton, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Drogo Darlington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His silver hair and beard is wavy and long. He has green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Drogo studied abroad. Brilliant and gifted he never wanted to apply himself. He has worked as a Knight like his father before him.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Knight

Voice: German accent

Attributes [hide]

Drogo Darlington, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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