Gilbert Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time, marred by sweets. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Painter
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Deep green spinel (120 gp). Eye agate (15 gp). Deep green spinel (120 gp).
Wymar Rutherford, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is physically well-built. He has wavy red hair. He has green eyes and a grey hat with a green feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 8 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Wymar's homeland. Wymar decided to take the middle way and become a bodyguard. He was granted arcane powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Fighting. Flaws: Sensitive. Bonds: Attractive, Immigrant. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2400 sp.
Gerald Rutherford, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly brown, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and retire the richest man in the north
Ideals: Entrepeneur, Athletic, Gifted. Flaws: Shy, Disease. Occupation: Servant
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Breastplate.
Heward Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He has a dull look in his blue eyes.
Personality: He loves telling others what to do and how they should feel about things. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born several months after his mother was called into army service. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Criminal record, Military, Nature. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Everard Marston, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white costume with the symbols of strength on his torso. His black hair is lengthy and is close to two feet long. He has a dull look in his hazel eyes.
Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Merchant in town.
History: Everard was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Optimist. Flaws: Racist, Insomniac. Bonds: Job, Rich. Occupation: Merchant
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item.
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