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Hubert Redfield, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing colorful clothing, dressed as a Soapmaker. His whole body is exceptionally muscular. He has moderate length black hair. He has brown eyes and a brown hat with a yellow feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west to a Soapmaker, Hubert learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now travels the world, in search of power and loot.

Motivation: Marry his sister to traveling adventurers; and he desires power and/or immortality

Ideals: Fighting. Bonds: Immigrant, Adventurer, Nature, Job, Family. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Hubert Redfield, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Lapis lazuli (14 gp). Hematite (14 gp). Rose (50 gp).


Social Check DCs


Manfred Oakley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Detective uniform. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Manfred was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered music. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Manfred Oakley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills Athletics +3, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 13000 cp. White pearl (90 gp). Chrysoprase (30 gp). Black opal (900 gp).


Social Check DCs


Drogo Soames, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple brown robe with blue stripes complete with hood. His hair is always cut to a buzz. His blue eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Ideals: Gifted. Flaws: Secretive. Bonds: Religious, Adventurer, Rich. Occupation: Body Guard

Voice: Creaky witch voice

Attributes [hide]

Drogo Soames, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)6 (-2) 11 (+0)8 (-1)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 46000 sp. Embroidered and bejeweled glove (1000 gp). A roughly beaten golden orb (70 gp). 1 Minor magic item.


Social Check DCs


Drogo Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His hair is long and black with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His amber eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Laborer profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Laborer, but he got bored and became a Fletcher. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Philantrophist. Flaws: Racist, Insomniac. Bonds: Job, Slave. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Drogo Melancon, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Kyle Marlee, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is smooth and relatively long. His eyes, though not visible through his cowl, are gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west to a Fortune-teller, Kyle learned a great deal about his mother's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: In love, Job. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Kyle Marlee, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)15 (+2) 7 (-2)11 (+0)
Skills History +4, Insight +0
Senses Passive Perception 8
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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