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NPC Generator

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Advanced [show]


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is cut short with large spiked bangs in the front. His eyes are likewise gray.

Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Beggar, Heward learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Mitchell, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trym Nash, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. He wears a wide-brimmed hat to hide his balding. His eyes are likewise brown. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: Trym was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and his spouse's relatives view him with great suspicion

Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive, Job, Family. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Trym Nash, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1500 sp. Red-brown spinel (90 gp). Amber (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Ramsay, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He carries a battered monstrous two handed axe and tarnished mace as well. He has dyed his greying silver hair a little too much giving a sharp silver color. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Lance Ramsay, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 2800 sp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alexandre Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His long golden hair is drawn into a two foot long braid. His ears are large.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born at the edge of vast plains. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Shelley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Clerebold Stafford, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a white collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. His brown hair is long and unkept. His eyes are gray and beady.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: Clerebold was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Clerebold Stafford, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)6 (-2) 15 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs

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