Richard Kelsey, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this western man wears a tight fitting blue shirt and pants. His tied-back hair is auburn. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in a small mountains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Adventurer soon after.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Rhodochrosite (7 gp). Coral (100 gp).
Roger Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying silver hair a little too much giving a sharp silver color. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He was granted druidic powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Optimist, Extrovert, Gifted. Bonds: Attractive, Adventurer. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 80 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.
Justin Gentry, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Locksmith. His skin is fair and his fingers are delicate and long. His brown hair is singed and shortened. His blue unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the south to a Locksmith, Justin learned a great deal about his father's area of expertise. Cursed with a spirit at a very young age, Justin has worked very hard to control his curse. He has drifted from career to career and currently works as a Locksmith.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 20000 cp. Deep blue spinel (400 gp). Black pearl (400 gp). Zircon (40 gp). Lapis lazuli (16 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
Theobald Graham, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants revenge against brigands; and he would like to get married and retire
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Miller
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Anthony Colby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, blue cloak. His brown hair and beard is wavy and long. His gray eyes lackadaisically let the world flow into them.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.
History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Adventurer, Nature. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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