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NPC Generator

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Advanced [show]


Solomon Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. His hair is blonde, silky, and of moderate length. His hazel eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. Solomon was born on a far southern forest where he grew up under the tutelage of his mother, an expert Jeweler. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Attractive, Immigrant. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Yeardley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 6 (-2)16 (+3) 17 (+3)13 (+1)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 20 pp. Moss agate (12 gp).


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his yellow robe. He has a moderate pudge and is not very fit. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Confrontational and typically high on some drug or another. He is a great chef.

History: He was born in the west, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Immigrant, Adventurer. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

William Windsor, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 15 (+2)18 (+4)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Richard Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His tied-back hair is white. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Richard was born the youngest of three triplets. Through the years after Richard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Richard's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and wants to raise his children well

Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Immigrant. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Gentry, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Simon Blythe, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He would rather hide behind his crafts than deal with other people.

History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered writing. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Simon Blythe, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. 3 Smokesticks. 3 Smokesticks. 4 Tanglefoot bags.


Social Check DCs


Chad Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is smooth and relatively long. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Sculptor in town.

History: Sold as a small child to a wizard, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Fighting. Bonds: Attractive, Family, Job, Mentor. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Chad Myerscough, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 5 (-3)12 (+1)
Skills Athletics +2, Survival -1
Senses Passive Perception 7
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 46000 sp. 1 Alchemist’s fire. 1 Thunderstones.


Social Check DCs

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