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Advanced [show]


Manfred Addington, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. With bright red hair and a scraggly beard. His violet eyes peer out from beneath his feathered pastel hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Manfred was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and regain custody of his son

Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Job, Family. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Manfred Addington, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alex Anderton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His brown hair is smooth and relatively long. His eyes are amber.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Assassin again; and wants to open a new tavern

Flaws: Antagonistic, Insane. Bonds: Job, Mentor, Immigrant. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Alex Anderton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 15 (+2)17 (+3)
Skills Deception +5, Nature +5
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hubert Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently he has begun working with bootleggers and crooks.

Motivation: Meet up once more with his childhood friend; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Mentor, Adventurer. Occupation: Engraver

Voice: French accent

Attributes [hide]

Hubert Perry, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Silk rope. 1 Magnifying glass.


Social Check DCs


Alex Barney, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. He has done his best to style his silver hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Bonds: Attractive, Adventurer, Has a crush, Slave. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Alex Barney, Male Human Fighter 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Godfrey Heiser, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a large tan jacket, he is not a threatening figure. His chestnut hair is lengthy. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and to be a roofer again

Ideals: Justice. Flaws: Secretive. Bonds: Military, Poor, Job. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Heiser, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)16 (+3) 8 (-1)14 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork manacles.


Social Check DCs

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