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Advanced [show]


Hubert Kelsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in an above average manner. He wears his red hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Hubert Kelsey, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kody Beitz, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He tends to wear a blue poncho over his likewise colored trousers and shirt. He has no hair. His fierce hazel eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Kody took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Kody Beitz, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp. Hematite (6 gp). Blue quartz (6 gp). Tourmaline (90 gp). 1 Minor magic item.


Social Check DCs


Shane Rayden, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears just a tan suit. His black hair is cut jaggedly and amateurishly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Emotional, Mundane. Bonds: Rich. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Shane Rayden, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (500 gp).


Social Check DCs


Godfrey Langdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown leather gloves, a brown jacket, and tight pants. He has a small bristly mustache and wavy silver hair. He has violet eyes and a brown hat with a violet feather.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is used to getting what he wants. In part because he is a meticulous planner.

History: Godfrey was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is unsatisfied with his job.

Ideals: Professionalism. Flaws: PTSD. Bonds: Criminal record, Job. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Langdon, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is auburn and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Bather

Voice: Raspy

Attributes [hide]

Trym Jacobs, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 9 (-1)7 (-2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 37000 sp.


Social Check DCs

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