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NPC Generator

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Advanced [show]


Henry Ogden, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy chestnut beard and wild chestnut hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist. Flaws: Addict, Selfish. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Henry Ogden, Male Human Fighter 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 18 (+4)10 (+0)
Skills Investigation +4, Survival +7
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Patrick Kenley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. He has shaved his head bald. His green eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with music.

History: When he was but 6 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Addict. Bonds: Immigrant, Attractive, Slave. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Kenley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel feathered hat and pastel clothes. He is bristling with hidden weapons, mostly kukris and quarterstaffs. His chestnut hair is cut short. His gray unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Criminal record, Poor, Adventurer. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Theobald Ainsley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp. Red spinel (60 gp). Brown-green garnet (60 gp).


Social Check DCs


Gerard Darby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a brown Stetson hat and brown clothes. His chestnut hair and beard is wavy and long. His eyes, though not visible through his cowl, are amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To protect his home; and to be a stylist again

Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Job, Guardian. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Gerard Darby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)11 (+0) 9 (-1)6 (-2)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hunter Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Fisher. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted divine powers by his dying brother.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Nature, Mentor. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hunter Spaulding, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)6 (-2) 11 (+0)11 (+0)
Skills Deception +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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