Richard Darby, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a yellow cloak and cross-gartered black stockings. He has a hunchback. His black hair is long and unkept. He has hazel eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Revenge.
Flaws: Ugly, Selfish. Bonds: Adventurer, Military, Enemies. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 20 pp. Coral (150 gp). Golden yellow topaz (200 gp). Citrine (40 gp).
Henry Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears skinny pants and wears a brown and white robe with the hood down. He has a hunchback. His long brown hair is drawn into a two foot long braid. His hazel eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Criminal record. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 pp. 1 Masterwork Uncommon Weapon.
Raymond Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered mace and tarnished nunchaku as well. His white hair is matted, messy, and big. He has gleaming, smiling green eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Black pearl (600 gp).
Theobald Wesley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy brown suit. He wears his hair in dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Guard. He can't help but pocket interesting objects he comes across
History: He was raised by priests from a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and regain custody of his son
Bonds: Attractive, Job, Criminal record, Religious, Mentor, Family. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Richard Breeden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. His silver hair is unkempt and raggedy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing himself, he comes off as nervous. He enjoys reading and quiet.
History: He got into the Shoemaker business at a young age. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Shoemaker.
Motivation: To be a Mayor again; and he is unsatisfied with his job
Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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