Miles Branson, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He carries with him a set of scythes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is irascible and easily irritated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Crown-heir, who enjoyed hunting, Miles was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Jet (120 gp). Jasper (40 gp). Moonstone (40 gp). 1 Everburning torch.
Robert Browning, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black costume with the symbols of the four houses of cards on his torso. His hair is silver and very short. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born several months after his father was called into army service. He worked as a nervous Blacksmith and found it very stressful. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his daughter; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Slave, Military, Job, Family. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 26000 cp.
Ernest Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large black mantle and cape that has been intricately interwoven into his brown robe. His brown hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He can't help but pocket interesting objects he comes across
History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Professionalism, Fighting. Bonds: Criminal record, Religious. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 10 pp. Chrysoberyl (70 gp). Citrine (70 gp). Chrysoberyl (70 gp). 1 Minor magic item.
Nicholas Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears bulky red painted plate armor. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. His tied-back hair is silver. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Carpenter. He is lazy, self-centered, vain, and jealous.
History: Nicholas was born in the south. At a young age he loved to build and create. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Layabout again; and sabotage a competitor
Ideals: Fighting, Persistence, Logical. Flaws: Selfish. Bonds: Job. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon.
Godfrey Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears black painted combat armor at almost all times. His red hair has been sun bleached extensively. His eyes are likewise hazel.
Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.
History: Gifted from a young age, Godfrey studied abroad. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Barber and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Gifted. Flaws: Shy, PTSD. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 6000 cp. Smoky quartz (40 gp). Iolite (40 gp). 1 Banded mail. 1 Masterwork Heavy wooden shield. 1 Buckler. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
