Odo Darby, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. He has a very tight haircut. His violet eyes dart from person to person.
Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal singing training, and achieved minor success. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Gifted, Fighting, Artistic. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gilbert Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a red scarf. He has a small bristly mustache and wavy black hair. He is baby faced.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. In his 18th year, his parents were killed by a drow raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Bonds: Enemies, Religious, Rich, Adventurer. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 200 gp. Amethyst (160 gp). 1 Masterwork manacles.
Balimaar Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears grey leather gloves, a grey jacket, and tight pants. His long golden hair is drawn into a two foot long braid. He has a dull look in his amber eyes.
Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Philantrophist. Flaws: Impulsive, Selfish. Bonds: Rich, Slave. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1100 sp.
Gilbert Westbrook, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely blue suit with grey socks and a vest with buckled shoes. His moppish white hair is in a traditional bowl cut. He has violet eyes and a blue hat with a grey feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He has achieved small success as a Soapmaker.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Ugly, Antagonistic. Bonds: Family, Religious, Job. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2700 sp. Blue quartz (8 gp). Rose (60 gp).
Everard Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has a slight overbite and is overall scrawny. He has done his best to style his chestnut hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered east to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Passionate. Flaws: PTSD. Bonds: Attractive, Adventurer, Nature. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Pink pearl (100 gp).
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