Henry Oakes, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his chestnut hair down. His violet eyes have a joyful gleam in them most of the time.
Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A powerful wizard made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.
Motivation: He is greedy.
Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Rich, Mentor. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Lapis lazuli (5 gp). Azurite (5 gp). Red-brown spinel (130 gp). Blue star sapphire (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Adam Dumph, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Merchant. He has dyed his greying red hair a little too much giving a sharp red color. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Merchant. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 8 years.
Motivation: He feels that his past leaves him morally obligated to help; and to share knowledge with the world
Ideals: Justice, Logical. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 400 gp.
Percival Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair and beard is wavy and long. He has brown eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small desert village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Many drow want him driven away.
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Enemies, Nature. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Lance Ansley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He became a Apothecary soon after.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Impulsive. Bonds: Job, Rich. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Bloodstone (20 gp). Golden yellow topaz (900 gp). Violet garnet (900 gp). Aquamarine (900 gp). 1 Full Plate. 1 Darkwood Shield. 1 Half-Plate.
Alex Everleigh, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fighting clothing, which leaves very little to the imagination. His black hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Religious. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp.
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