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NPC Generator

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Advanced [show]


Kyle Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Spy business at a young age. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Ideals: Fighting. Bonds: Attractive, Job, Nature, Family. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Kyle Tewksbury, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp. Moss agate (10 gp). Red spinel (120 gp). Fire opal (900 gp).


Social Check DCs


Geoffrey Upton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his white robe and has his kukri always slung over his shoulder. His black hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Joker, Philantrophist. Bonds: Attractive, Rich, Mentor. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Geoffrey Upton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Heward Winthrop, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. He has no hair. He has blue eyes and a brown hat with a black feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Heward does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. A few years later when the north was not economically sound they moved to his current location. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heward Winthrop, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 sp.


Social Check DCs


Kyle Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a red costume with the symbols of the four houses of cards on his torso. His auburn hair is greasy and uncared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Kyle hails from a village terrorized by gnolls. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: Many gnolls want him driven away.

Flaws: Ugly, Addict, Insane, Shy. Bonds: Enemies. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Kyle Dayton, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 20 pp. Golden yellow topaz (1000 gp). Moss agate (9 gp). Deep blue spinel (1000 gp). Red spinel (140 gp).


Social Check DCs


Adelard Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. With a patchy auburn beard and wild auburn hair. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A freak accident while working with his Spy mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Adelard Yeardley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 7 (-2)6 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 8
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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