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NPC Generator

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Advanced [show]


Aldous Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears green cloth garments or leather armor. He wears a top hat to hide his balding. His eyes are likewise blue. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Professionalism, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Clare, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)13 (+1) 11 (+0)11 (+0)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Geoffrey Cromwell, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he is wearing a long, black cloak. He wears his blonde hair up. His thin eyebrows rest above his beady violet eyes.

Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Insane, Addict, Mundane. Bonds: Job, Criminal record. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Geoffrey Cromwell, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Guy Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is brown and curly. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. A freak accident while working with his Beggar father left him crippled. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Nature. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Guy Wilberforce, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Conrad Graham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket, and he perpetually has his ceremonial dagger ready. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Attractive, Criminal record, Military. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Conrad Graham, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1600 sp. 1 Magnifying glass. 1 Magnifying glass. 1 Disguise kit.


Social Check DCs


Hunter Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a green vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a flapper bob. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east to a Assassin, Hunter learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Ugly. Bonds: Slave, Immigrant, Job. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Hunter Tyndall, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs

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