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Dustin Cotton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an entirely tan suit with white socks and a vest with buckled shoes. His hair is short and auburn. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.

History: The child of a Sage, who enjoyed hunting, Dustin was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and to protect his home

Ideals: Athletic. Flaws: Shy, Selfish. Bonds: Nature, Guardian. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Dustin Cotton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hugh Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy tan suit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: He got into the Merchant business at a young age. Over the years he perfected his riding and shooting skills. He has worked as a Merchant like his mother before him.

Motivation: He loathes his own lifestyle; and to be a bounty hunter again

Ideals: Disciplined. Flaws: Lazy, Depressed. Bonds: Attractive, Job, Nature. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Hugh Hornsby, Male Human Fighter 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 8 (-1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 600 gp. 1 Darkwood Buckler. 1 Full Plate. 1 Buckler.


Social Check DCs


Kody Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a red poncho over his likewise colored trousers and shirt. His white hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can't help but pocket interesting objects he comes across

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Job, Family. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Kody Yeardley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Minor magic item.


Social Check DCs


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports grey clothing, slightly heavier than average wear. He wears a Stetson hat to hide his balding. His violet unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Fighting. Flaws: Disease, Cynical. Bonds: Rich. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Chatham, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair is always cut to a buzz. He has green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gerald was born in the north. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Optimist, Persistence. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)15 (+2) 13 (+1)18 (+4)
Skills Intimidation +6, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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