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Advanced [show]


Hubert Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries shortspears. His moppish black hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Healer

Voice: American accent

Attributes [hide]

Hubert Payton, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 10 (+0)6 (-2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Trym Hampton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. His hair is brown and very short. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he feels kind of lost in life

Ideals: Logical. Flaws: Depressed, Fearful. Bonds: Poor, Criminal record, Nature. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Hampton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hubert Kimberley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has chestnut hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Armorer business at a young age. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.

Ideals: Gifted. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hubert Kimberley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)16 (+3) 16 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp. 1 Minor magic item.


Social Check DCs


Godfrey Kent, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a white armored body suit, with a simple violet line shooting up and back down. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Godfrey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Disciplined. Bonds: Immigrant, Poor, Adventurer. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Kent, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tim Huckabee, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow cloak and cross-gartered green stockings. His chestnut hair is cut short. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He got into the Miller business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Tim Huckabee, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 17 (+3)7 (-2)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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